

{low noise bed rise,
glitch grain intro, stereo warp start,
evolving pad layers}
{grain
shift surges,
micro slice clusters, constant motion,
buffer reverse swipes} {stutter glitch heavy,
full stereo flow, pingpong motion,
evolving hat patterns}
{reversed fragments, distant
tails, motion reset, low noise dominant}
{glitch surges peak, full
motion
engine, stereo widen, phrase end surges} {micro slice
heavy, reverse swipes,
warp
evolution, tempo divided delays} {full
glitch
engine, hard LR pingpong,
peak motion, evolving fill density} {fading grain,
distant tails,
motion slow to stop,
stereo warp unwind}