

{glitch grain intro, low noise bed rise,
stereo warp start}
{grain shift surges, micro slice clusters,
constant
motion}
{stutter glitch heavy, full stereo flow,
pingpong motion} {reversed fragments,
distant
tails, motion reset}
{glitch surges
peak,
full motion engine, stereo widen} {micro slice heavy,
reverse swipes,
warp
evolution}
{full glitch
engine,
hard LR
pingpong,
peak
motion}
{fading grain,
distant tails, motion slow to
stop}