

{glitch grain
intro, low noise bed rise,
stereo warp
start}
{grain shift surges, micro slice
clusters, constant motion}
{stutter glitch heavy, full
stereo
flow, pingpong motion}
{reversed fragments, distant tails,
motion reset}
{glitch surges
peak, full motion
engine, stereo widen} {micro slice heavy,
reverse swipes, warp evolution}
{full
glitch engine, hard LR pingpong,
peak motion}
{fading grain, distant tails,
motion
slow
to
stop}