

{low noise bed rise,
glitch grain intro,
stereo
warp start, evolving pad layers}
{grain shift surges, micro slice clusters,
constant motion, buffer reverse swipes}
{stutter glitch heavy, full stereo
flow, pingpong
motion, evolving hat patterns} {reversed fragments,
distant tails, motion reset,
low noise dominant}
{glitch surges
peak, full motion engine,
stereo widen, phrase end surges}
{micro slice heavy,
reverse swipes, warp evolution,
tempo divided
delays} {full glitch engine,
hard LR
pingpong,
peak
motion,
evolving fill density} {fading grain,
distant tails, motion
slow to stop, stereo
warp unwind}