

{glitchy micro-edited synth
intro, stuttering laser sfx,
rising tension}
{rapidly alternating
synth
leads, heavy bass design,
arcade chiptune hits}
{maximum
complexity,
hyper-active bass switching, exploding sound effects}
{half-time drum pattern, atmospheric video game ambient pad,
digital decay}
{snare drum roll rising,
pitch-sweeping
oscillator, rushing noise risers} {recap of main drop with variations,
double-time hi-hats, glitch madness}
{deconstructing synth loops, fading drum patterns,
power-down sound effect}