

{glitch grain intro, low noise bed rise,
stereo warp start}
{grain shift surges, micro slice clusters,
constant
motion} {stutter glitch heavy,
full stereo flow,
pingpong
motion}
{reversed fragments, distant tails,
motion reset}
{glitch surges peak, full motion engine,
stereo widen} {micro slice heavy,
reverse swipes, warp
evolution}
{full glitch
engine, hard
LR pingpong, peak motion} {fading grain,
distant
tails, motion
slow to
stop}