

{glitch
grain
intro, low noise bed rise,
stereo warp start}
{grain shift surges, micro
slice clusters, constant motion}
{stutter glitch heavy, full stereo flow,
pingpong motion}
{reversed fragments, distant tails,
motion reset}
{glitch surges peak, full motion engine,
stereo
widen}
{micro slice heavy, reverse swipes,
warp evolution} {full glitch
engine, hard LR pingpong,
peak motion} {fading grain,
distant tails, motion
slow to
stop}