

{glitch grain intro, low noise bed rise,
stereo warp start} {grain
shift surges, micro
slice
clusters,
constant motion} {stutter glitch heavy,
full stereo flow, pingpong
motion}
{reversed fragments, distant tails,
motion reset}
{glitch surges peak,
full motion
engine, stereo
widen} {micro slice
heavy, reverse
swipes, warp evolution}
{full
glitch
engine,
hard LR pingpong, peak motion}
{fading grain, distant tails,
motion
slow
to
stop}