

{glitch grain
intro, low noise bed rise,
stereo
warp start}
{grain shift surges, micro slice clusters,
constant motion}
{stutter glitch heavy, full stereo flow,
pingpong motion}
{reversed fragments, distant tails,
motion reset}
{glitch surges
peak,
full
motion engine,
stereo
widen} {micro slice heavy,
reverse
swipes, warp evolution}
{full
glitch engine,
hard LR pingpong, peak motion} {fading grain,
distant tails, motion slow to
stop}