

{glitch grain
intro, low noise bed rise,
stereo warp start}
{grain
shift surges, micro slice clusters,
constant motion} {stutter glitch heavy,
full
stereo
flow, pingpong
motion}
{reversed fragments, distant tails,
motion
reset} {glitch
surges peak, full motion
engine, stereo
widen} {micro slice heavy,
reverse
swipes, warp evolution}
{full glitch
engine, hard LR pingpong,
peak motion} {fading grain,
distant tails, motion slow to
stop}