

{glitch grain
intro, low noise
bed rise, stereo warp start}
{grain shift surges,
micro slice clusters, constant
motion}
{stutter glitch heavy, full stereo flow,
pingpong
motion}
{reversed fragments,
distant tails, motion reset}
{glitch
surges peak, full motion
engine, stereo widen} {micro slice heavy,
reverse
swipes, warp evolution} {full glitch engine,
hard
LR pingpong, peak motion} {fading grain,
distant tails, motion slow to
stop}