

{glitch
grain intro, low noise bed rise,
stereo warp start}
{grain shift surges,
micro slice clusters, constant motion} {stutter glitch heavy,
full stereo
flow, pingpong
motion} {reversed fragments, distant tails,
motion
reset}
{glitch surges peak,
full motion
engine, stereo
widen} {micro slice heavy,
reverse swipes, warp evolution} {full glitch
engine, hard LR pingpong,
peak motion} {fading grain,
distant tails, motion
slow to
stop}