

{glitch grain intro,
low noise
bed rise, stereo warp
start}
{grain
shift surges, micro
slice clusters, constant
motion}
{stutter glitch heavy, full stereo flow,
pingpong
motion} {reversed fragments, distant tails,
motion
reset}
{glitch surges peak, full motion engine,
stereo
widen} {micro slice heavy,
reverse
swipes,
warp evolution}
{full glitch engine,
hard
LR pingpong,
peak
motion}
{fading grain,
distant tails, motion slow
to
stop}