

{glitch grain intro, low noise bed rise,
stereo
warp start}
{grain shift surges, micro slice clusters,
constant
motion} {stutter glitch heavy,
full
stereo flow, pingpong motion} {reversed fragments,
distant tails,
motion
reset}
{glitch surges peak, full
motion
engine,
stereo widen} {micro slice heavy,
reverse
swipes,
warp
evolution}
{full glitch
engine,
hard
LR pingpong, peak motion}
{fading grain, distant tails,
motion slow to
stop}