

{glitch
grain
intro, low noise bed rise,
stereo warp
start}
{grain shift surges, micro slice clusters,
constant
motion} {stutter glitch heavy,
full
stereo
flow, pingpong
motion}
{reversed fragments, distant
tails, motion reset}
{glitch surges
peak, full motion
engine, stereo widen} {micro slice
heavy, reverse
swipes, warp
evolution}
{full glitch engine, hard
LR
pingpong, peak motion} {fading grain,
distant
tails,
motion slow
to stop}