

{glitch grain intro,
low noise bed rise,
stereo warp
start}
{grain shift surges, micro slice clusters,
constant motion}
{stutter glitch
heavy, full stereo flow,
pingpong
motion}
{reversed fragments, distant tails,
motion
reset} {glitch surges
peak, full motion
engine, stereo
widen} {micro slice heavy,
reverse swipes, warp evolution}
{full glitch engine,
hard
LR pingpong, peak motion} {fading grain,
distant
tails,
motion slow
to
stop}