

{glitch grain intro, low noise bed rise,
stereo warp start}
{grain
shift surges, micro slice clusters,
constant
motion}
{stutter glitch heavy,
full
stereo
flow, pingpong
motion} {reversed fragments, distant tails,
motion reset}
{glitch surges peak, full motion engine,
stereo widen} {micro slice heavy,
reverse swipes, warp evolution} {full
glitch
engine,
hard LR
pingpong, peak motion}
{fading grain, distant tails,
motion
slow to
stop}