

(hey) (yeah) {login chime,
digital
UI sounds, low-pass filter riser,
soft 808 sub bass swell} Watch the screen,
make the play
Stacking gold, clear the way
(go,
go) {sparse keys, clipped percussion,
dry close-mic'd
vocal, delay throws}
Level up, touch the sky
No delay,
do or die (run it) {filtered risers,
rising vocal chops, building snare roll}
CHAMPIONS! (go)
CHAMPIONS!
(yeah) {heavy bass drop,
wide gang
chant, sharp synth stab,
bouncy halftime drums, syncopated 16th-note hi-hats}
Quick steps, watch the map
In the zone, no trap (whoop)
{clipped woodblock percussion, short glitch fills,
sparse electric piano}
Level up, touch the sky
No delay,
do or die (run it) {filtered risers,
rising vocal chops, building snare roll} CHAMPIONS!
(go) CHAMPIONS! (yeah) {heavy bass
drop, wide gang
chant, sharp
synth stab, bouncy halftime drums,
syncopated 16th-note hi-hats} Ready,
set (ahhh) {stripped-down arrangement,
login chime, soft sub pulse,
isolated vocal chops}
{digital UI shutdown chime,
fading synth delay, tape stop effect}